Points, Pool and Deals
Same cards, same hand, three different ways of keeping score.Every table in this app plays the same game: 13 cards, two decks, draw one and throw one until somebody can show a valid hand. What changes between the three formats is only what happens after a deal ends — whether that was the whole match, one step towards being knocked out, or one of a fixed few.
The one idea running through all three: the winner scores zero, and everybody else scores the cards they were caught holding. A low score is a good score. In Points those numbers decide the deal outright; in Pool they pile up against you until you are out; in Deals they move chips from one player to another.
The deal
Two standard decks plus two printed jokers are shuffled together. Everyone gets 13 cards. One card is turned face up: every card of that rank, in every suit and both decks, becomes a joker for the rest of the deal — that is the wild joker. Another card starts the open pile; the rest is the closed deck.
Your turn
Take one card — from the closed deck, or the top of the open pile — and then throw one away. You hold 14 cards for the moment in between and 13 the rest of the time. Play moves anti-clockwise.
What counts as a group
- Pure sequence — three or more cards, same suit, running in order, and
no joker standing in for anything.
4s 5s 6s - Impure sequence — the same, but a joker fills a gap.
9d joker Jd - Set — three or four cards of the same rank in different suits.
Jokers may stand in.
7s 7h 7d
Ace counts high or low, so A 2 3 and Q K A are both
runs — but never both at once: K A 2 is not a run.
Declaring
To finish, all 13 of your cards must be in valid groups, with at least two sequences, and at least one of them pure. Put one card on the finish slot and show. The server checks it — the Declare button only lights up when your hand actually qualifies, so you cannot show by accident.
The three formats
What happens when the deal ends.One deal, done
The quick one. A match is a single deal and lasts a few minutes.
- Everyone is dealt a hand.
- One deal is played.
- The winner scores 0. Everyone else scores their unmatched cards.
- Lowest score wins, which is always the player who showed. Match over.
Last one standing
The long one. Points pile up against you deal after deal.
- Everyone starts on zero.
- Deals repeat. Your score from each one is added to your total.
- Reach the limit — 101 or 201 — and you are out.
- The last player left wins.
Fixed length
The predictable one. You know before you start how long it runs.
- Everyone starts with the same pile of chips.
- A fixed number of deals is played — 2 or 3.
- After each deal, every loser hands the winner chips equal to their points.
- Most chips at the end wins. Nobody is ever knocked out.
What a hand is worth
The same arithmetic feeds all three formats.When somebody declares, everyone else's hand is scored on the cards not in a valid group. The app arranges your hand the best way it can before counting, so you are never punished for having sorted it badly.
| Card | Points |
|---|---|
| Ace, King, Queen, Jack, 10 | 10 |
| 9 down to 2 | face value |
| Joker — printed or the wild rank | 0 |
How much of the hand counts
- No pure sequence — the whole hand counts. Nothing is protected.
- A pure sequence, but only one sequence — the pure one scores 0, the rest of the hand counts.
- Two sequences, one of them pure — every valid group scores 0 and only the loose cards count.
Dropping
If the hand you were dealt is hopeless, leave the deal instead of playing it out and take a fixed penalty:
| Most tables | 201 pool | |
|---|---|---|
| First drop — before you have drawn a card | 20 | 25 |
| Middle drop — after you have played a turn | 40 | 50 |
| Declaring a hand that is not valid | 80 | 80 |
| Timing out three turns in a row, or disconnecting | 40 | 50 |
In Points that is what you pay; in Pool it is what gets added to your total; in Deals it is what you hand the winner. A first drop in a 101 pool is worth about a fifth of your life, which is the trade the format asks you to make.
Which one to sit at
The tables in the lobby, and what you are signing up for.| Points | Pool 101 / 201 | Deals | |
|---|---|---|---|
| A match is | 1 deal | until one player is left | 2 or 3 deals |
| Roughly | a few minutes | 20–60 minutes | 10–20 minutes |
| Points are | your score, lowest wins | strikes against you | chips changing hands |
| Knocked out? | never | yes, at the limit | never |
| Ends when | somebody shows | one player is left | the last deal is played |
| Good for | one quick hand | a proper session | a known finish time |
The tables you will see in the lobby
| Table | Format | Length | Notes |
|---|---|---|---|
| Points Rummy | Points | One deal | A few minutes. Start here. |
| Pool 101 | Pool | Until one player is left | Out at 101. No re-entry. |
| Pool 201 | Pool | Until one player is left | Out at 201. One re-entry. Drops cost 25 / 50. |
| Best of 2 Deals | Deals | 2 deals | 160 chips each |
| Best of 3 Deals | Deals | 3 deals | 240 chips each |
Still deciding? Sit at Points Rummy — one deal, and a match is over in a few minutes. Back to the lobby.